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In computer programming, a type system is a logical system comprising a set of rules that assigns a property called a type (for example, integer, floating point, string) to every "term" (a word, phrase, or other set of symbols). Usually the terms are various constructs of a computer program, such as variables, expressions, functions, or modules. A type system dictates the operations that can be performed on a term. For variables, the type system determines the allowed values of that term. Type systems formalize and enforce the otherwise implicit categories the programmer uses for algebraic data types, data structures, or other components (e.g. "string", "array of float", "function returning boolean").
Type systems are often specified as part of programming languages and built into interpreters and compilers, although the type system of a language can be extended by optional tools that perform added checks using the language's original type syntax and grammar. The main purpose of a type system in a programming language is to reduce possibilities for bugs in computer programs due to type errors. The given type system in question determines what constitutes a type error, but in general, the aim is to prevent operations expecting a certain kind of value from being used with values for which that operation does not make sense (validity errors). Type systems allow defining interfaces between different parts of a computer program, and then checking that the parts have been connected in a consistent way. This checking can happen statically (at compile time), dynamically (at run time), or as a combination of both. Type systems have other purposes as well, such as expressing business rules, enabling certain compiler optimizations, allowing for multiple dispatch, and providing a form of documentation.